'luaL_newstate' starts state with warnings on

It is easier to forget to turn them on then to turn them off.
This commit is contained in:
Roberto I 2025-12-13 11:00:30 -03:00
parent 82d721a855
commit 3d03ae5bd6
2 changed files with 3 additions and 2 deletions

View File

@ -1185,7 +1185,7 @@ LUALIB_API lua_State *(luaL_newstate) (void) {
lua_State *L = lua_newstate(luaL_alloc, NULL, luaL_makeseed(NULL));
if (l_likely(L)) {
lua_atpanic(L, &panic);
lua_setwarnf(L, warnfoff, L); /* default is warnings off */
lua_setwarnf(L, warnfon, L);
}
return L;
}

3
lua.c
View File

@ -349,6 +349,7 @@ static int collectargs (char **argv, int *first) {
*/
static int runargs (lua_State *L, char **argv, int n) {
int i;
lua_warning(L, "@off", 0); /* by default, Lua stand-alone has warnings off */
for (i = 1; i < n; i++) {
int option = argv[i][1];
lua_assert(argv[i][0] == '-'); /* already checked */
@ -725,7 +726,7 @@ static int pmain (lua_State *L) {
if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */
return 0; /* error running LUA_INIT */
}
if (!runargs(L, argv, optlim)) /* execute arguments -e and -l */
if (!runargs(L, argv, optlim)) /* execute arguments -e, -l, and -W */
return 0; /* something failed */
if (script > 0) { /* execute main script (if there is one) */
if (handle_script(L, argv + script) != LUA_OK)