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Standard allocator function added to the API
That makes easier to redefine luaL_newstate.
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9c66903cc5
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12
lauxlib.c
12
lauxlib.c
@ -742,7 +742,7 @@ typedef struct LoadF {
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static const char *getF (lua_State *L, void *ud, size_t *size) {
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LoadF *lf = (LoadF *)ud;
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(void)L; /* not used */
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UNUSED(L);
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if (lf->n > 0) { /* are there pre-read characters to be read? */
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*size = lf->n; /* return them (chars already in buffer) */
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lf->n = 0; /* no more pre-read characters */
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@ -856,7 +856,7 @@ typedef struct LoadS {
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static const char *getS (lua_State *L, void *ud, size_t *size) {
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LoadS *ls = (LoadS *)ud;
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(void)L; /* not used */
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UNUSED(L);
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if (ls->size == 0) return NULL;
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*size = ls->size;
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ls->size = 0;
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@ -1046,8 +1046,8 @@ LUALIB_API const char *luaL_gsub (lua_State *L, const char *s,
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}
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static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
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(void)ud; (void)osize; /* not used */
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void *luaL_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
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UNUSED(ud); UNUSED(osize);
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if (nsize == 0) {
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free(ptr);
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return NULL;
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@ -1172,7 +1172,7 @@ static unsigned int luai_makeseed (void) {
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LUALIB_API unsigned int luaL_makeseed (lua_State *L) {
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(void)L; /* unused */
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UNUSED(L);
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return luai_makeseed();
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}
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@ -1182,7 +1182,7 @@ LUALIB_API unsigned int luaL_makeseed (lua_State *L) {
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** as a macro.
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*/
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LUALIB_API lua_State *(luaL_newstate) (void) {
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lua_State *L = lua_newstate(l_alloc, NULL, luai_makeseed());
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lua_State *L = lua_newstate(luaL_alloc, NULL, luaL_makeseed(NULL));
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if (l_likely(L)) {
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lua_atpanic(L, &panic);
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lua_setwarnf(L, warnfoff, L); /* default is warnings off */
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@ -81,6 +81,9 @@ LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
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LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
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LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
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LUALIB_API void *luaL_alloc (void *ud, void *ptr, size_t osize,
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size_t nsize);
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/* predefined references */
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#define LUA_NOREF (-2)
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@ -3079,11 +3079,12 @@ the allocator must behave like @id{realloc}.
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In particular, the allocator returns @id{NULL}
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if and only if it cannot fulfill the request.
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Here is a simple implementation for the @x{allocator function}.
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It is used in the auxiliary library by @Lid{luaL_newstate}.
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Here is a simple implementation for the @x{allocator function},
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corresponding to the function @Lid{luaL_alloc} from the
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auxiliary library.
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@verbatim{
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static void *l_alloc (void *ud, void *ptr, size_t osize,
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size_t nsize) {
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void *luaL_alloc (void *ud, void *ptr, size_t osize,
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size_t nsize) {
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(void)ud; (void)osize; /* not used */
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if (nsize == 0) {
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free(ptr);
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@ -5988,9 +5989,8 @@ it does not run it.
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@apii{0,0,-}
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Returns a value with a weak attempt for randomness.
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(It produces that value based on the current date and time
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and the address of an internal variable,
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in case the machine has Address Space Layout Randomization.)
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The parameter @id{L} can be @id{NULL}
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if there is no Lua state available.
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}
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@ -6046,8 +6046,9 @@ with @id{tname} in the registry.
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@apii{0,0,-}
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Creates a new Lua state.
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It calls @Lid{lua_newstate} with an
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allocator based on the @N{ISO C} allocation functions
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It calls @Lid{lua_newstate} with @Lid{luaL_alloc} as
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the allocator function and the result of @T{luaL_makeseed(NULL)}
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as the seed,
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and then sets a warning function and a panic function @see{C-error}
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that print messages to the standard error output.
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@ -6271,6 +6272,15 @@ in the registry @seeC{luaL_newmetatable}.
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}
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@APIEntry{
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void *luaL_alloc (void *ud, void *ptr, size_t osize, size_t nsize);|
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A standard allocator function for Lua @seeF{lua_Alloc},
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built on top of the C functions @id{realloc} and @id{free}.
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}
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@APIEntry{
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typedef struct luaL_Stream {
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FILE *f;
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