Before calling a finalizer, Lua not only checks stack limits, but
actually ensures that a minimum number of slots are already allocated
for the call. (If it cannot ensure that, it postpones the finalizer.)
That avoids finalizers not running due to memory errors that the
programmer cannot control.
Conceptually, all functions get their vararg arguments in a vararg
table. The storing of vararg arguments in the stack is always treated
as an optimization.
When calling 'luaK_storevar', the 'expdesc' for the variable must be
created before the one for the expression, to satisfy the assumptions
for register allocation. So, in a statement like 'global a = exp', where
'a' is actually '_ENV.a', this variable must be handled before the
initializing expression 'exp'.
The check for limit of local variables is made after generating code to
initialize them. If there are too many local variables not initialized,
the coding of instruction OP_LOADNIL could overflow an argument.
A vararg table can be virtual. If the vararg table is used only as
a base in indexing expressions, the code does not need to create an
actual table for it. Instead, it compiles the indexing expressions
into direct accesses to the internal vararg data.
- LUAMOD_API defined as 'extern "C"' in C++.
- "ANSI C" is in fact "ISO C" (comments)
- Removed option -std from makefile in testes/libs. (Easier to change
to C++ for tests).
A bad actor could fill only a few entries in a table (power of twos in
decreasing order, see tests) and produce a small table with a huge
length. If your program builds a table with external data and iterates
over its length, this behavior could be an issue.
That complicates a little object equality (and therefore table access
for long strings), but the old behavior was somewhat weird. (Short
strings, a concept otherwise absent from the manual, could not be
external.)
External strings created by DLLs may need the DLL code to be
deallocated. This implies that a DLL can only be unloaded after all
its strings were deallocated, which happen only after the run of all
finalizers. To ensure that order, we create a 'library string' to
represent each DLL and keep it locked. When this string is deallocated
(after the deallocation of any string created by the DLL) it closes its
corresponding DLL.
All-weak tables are not being revisited after being visited during
propagation; if it gets a new metatable after that, the new metatable
may not be marked.
No thread started with pcall (instead of resume) can be closed,
because coroutine.close would not respect the expected number of
results from the protected call.
A goto cannot jump into the scope of any variable declaration,
including 'global *'. To report the error, it needs a "name" for
the scope it is entering.
New function 'resetCI' resets the CallInfo list of a thread, ensuring
a proper state when creating a new thread, closing a thread, or
closing a state, so that we can run code after that. (When closing a
thread, we need to run its __close metamethods; when closing a
state, we need to run its __close metamethods and its finalizers.)
If a metatable is a weak table, its __newindex field could be collected
by an emergency collection while being used in 'luaV_finishset'. (This
bug has similarities with bug 5.3.2-1, fixed in commit a272fa66.)