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This header needs to be included first, otherwise things can easily get really messed up. The current code only works by accident, because some other header already including it early enough - but a subtle change in include order can easy break it. Thus, always make sure the header is really included first. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
207 lines
5.4 KiB
C
207 lines
5.4 KiB
C
/*
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* Copyright © 2001 Keith Packard
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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*
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*/
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#include <dix-config.h>
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#include <stdlib.h>
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#include "glamor_priv.h"
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/**
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* Sets the offsets to add to coordinates to make them address the same bits in
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* the backing drawable. These coordinates are nonzero only for redirected
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* windows.
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*/
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void
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glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
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int *x, int *y)
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{
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if (drawable->type == DRAWABLE_WINDOW) {
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*x = -pixmap->screen_x;
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*y = -pixmap->screen_y;
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return;
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}
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*x = 0;
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*y = 0;
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}
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void
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glamor_pixmap_init(ScreenPtr screen)
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{
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}
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void
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glamor_pixmap_fini(ScreenPtr screen)
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{
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}
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void
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glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv,
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glamor_pixmap_fbo *fbo, int x0, int y0,
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int width, int height)
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{
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glamor_make_current(glamor_priv);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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glViewport(x0, y0, width, height);
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}
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void
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glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
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PixmapPtr pixmap,
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glamor_pixmap_private *pixmap_priv)
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{
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int w, h;
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PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
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glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->fbo, 0, 0, w, h);
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}
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int
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glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv,
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PixmapPtr pixmap,
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glamor_pixmap_private *pixmap_priv)
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{
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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return -1;
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glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
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return 0;
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}
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int
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glamor_set_destination_pixmap(PixmapPtr pixmap)
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{
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int err;
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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ScreenPtr screen = pixmap->drawable.pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv);
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return err;
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}
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Bool
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glamor_set_planemask(int depth, unsigned long planemask)
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{
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if (glamor_pm_is_solid(depth, planemask)) {
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return GL_TRUE;
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}
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glamor_fallback("unsupported planemask %lx\n", planemask);
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return GL_FALSE;
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}
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Bool
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glamor_set_alu(DrawablePtr drawable, unsigned char alu)
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{
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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if (glamor_priv->is_gles) {
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if (alu != GXcopy)
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return FALSE;
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else
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return TRUE;
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}
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if (alu == GXcopy) {
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glDisable(GL_COLOR_LOGIC_OP);
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return TRUE;
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}
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switch (alu) {
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case GXnoop:
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case GXor:
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case GXset:
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/* These leave the alpha channel at 1.0 */
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break;
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default:
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if (glamor_drawable_effective_depth(drawable) == 24 &&
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glamor_get_drawable_pixmap(drawable)->drawable.depth == 32) {
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glamor_fallback("ALU %x not supported with mixed depth\n", alu);
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return FALSE;
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}
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}
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glEnable(GL_COLOR_LOGIC_OP);
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switch (alu) {
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case GXclear:
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glLogicOp(GL_CLEAR);
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break;
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case GXand:
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glLogicOp(GL_AND);
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break;
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case GXandReverse:
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glLogicOp(GL_AND_REVERSE);
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break;
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case GXandInverted:
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glLogicOp(GL_AND_INVERTED);
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break;
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case GXnoop:
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glLogicOp(GL_NOOP);
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break;
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case GXxor:
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glLogicOp(GL_XOR);
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break;
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case GXor:
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glLogicOp(GL_OR);
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break;
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case GXnor:
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glLogicOp(GL_NOR);
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break;
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case GXequiv:
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glLogicOp(GL_EQUIV);
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break;
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case GXinvert:
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glLogicOp(GL_INVERT);
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break;
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case GXorReverse:
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glLogicOp(GL_OR_REVERSE);
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break;
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case GXcopyInverted:
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glLogicOp(GL_COPY_INVERTED);
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break;
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case GXorInverted:
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glLogicOp(GL_OR_INVERTED);
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break;
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case GXnand:
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glLogicOp(GL_NAND);
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break;
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case GXset:
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glLogicOp(GL_SET);
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break;
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default:
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glamor_fallback("unsupported alu %x\n", alu);
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return FALSE;
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}
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return TRUE;
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}
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