xlibre-xserver/glamor/glamor_segs.c
Enrico Weigelt, metux IT consult 8d95320217 glamor: fix missing include of dix-config.h
This header needs to be included first, otherwise things can easily get really
messed up. The current code only works by accident, because some other header
already including it early enough - but a subtle change in include order
can easy break it.

Thus, always make sure the header is really included first.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:50:32 +02:00

172 lines
5.4 KiB
C

/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <dix-config.h>
#include "glamor_priv.h"
#include "glamor_program.h"
#include "glamor_transform.h"
#include "glamor_prepare.h"
static const glamor_facet glamor_facet_poly_segment = {
.name = "poly_segment",
.vs_vars = "in vec2 primitive;\n",
.vs_exec = (" vec2 pos = vec2(0.0,0.0);\n"
GLAMOR_POS(gl_Position, primitive.xy)),
};
static Bool
glamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv;
glamor_program *prog;
int off_x, off_y;
xSegment *v;
char *vbo_offset;
int box_index;
int add_last;
Bool ret = FALSE;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto bail;
add_last = 0;
if (gc->capStyle != CapNotLast)
add_last = 1;
glamor_make_current(glamor_priv);
prog = glamor_use_program_fill(drawable, gc,
&glamor_priv->poly_segment_program,
&glamor_facet_poly_segment);
if (!prog)
goto bail;
/* Set up the vertex buffers for the points */
v = glamor_get_vbo_space(drawable->pScreen,
(nseg << add_last) * sizeof (xSegment),
&vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
sizeof(DDXPointRec), vbo_offset);
if (add_last) {
int i, j;
for (i = 0, j=0; i < nseg; i++) {
v[j++] = segs[i];
v[j].x1 = segs[i].x2;
v[j].y1 = segs[i].y2;
v[j].x2 = segs[i].x2+1;
v[j].y2 = segs[i].y2;
j++;
}
} else
memcpy(v, segs, nseg * sizeof (xSegment));
glamor_put_vbo_space(screen);
glEnable(GL_SCISSOR_TEST);
glamor_pixmap_loop(pixmap_priv, box_index) {
int nbox = RegionNumRects(gc->pCompositeClip);
BoxPtr box = RegionRects(gc->pCompositeClip);
if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
prog->matrix_uniform, &off_x, &off_y))
goto bail;
while (nbox--) {
glScissor(box->x1 + off_x,
box->y1 + off_y,
box->x2 - box->x1,
box->y2 - box->y1);
box++;
glDrawArrays(GL_LINES, 0, nseg << (1 + add_last));
}
}
ret = TRUE;
glDisable(GL_SCISSOR_TEST);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
bail:
return ret;
}
static Bool
glamor_poly_segment_gl(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs)
{
if (gc->lineWidth != 0)
return FALSE;
switch (gc->lineStyle) {
case LineSolid:
return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
case LineOnOffDash:
return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
case LineDoubleDash:
if (gc->fillStyle == FillTiled)
return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs);
else
return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs);
default:
return FALSE;
}
}
static void
glamor_poly_segment_bail(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs)
{
glamor_fallback("to %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (gc->lineWidth == 0) {
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
glamor_prepare_access_gc(gc)) {
fbPolySegment(drawable, gc, nseg, segs);
}
glamor_finish_access_gc(gc);
glamor_finish_access(drawable);
} else
miPolySegment(drawable, gc, nseg, segs);
}
void
glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs)
{
if (glamor_poly_segment_gl(drawable, gc, nseg, segs))
return;
glamor_poly_segment_bail(drawable, gc, nseg, segs);
}