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82 lines
2.7 KiB
Awk
82 lines
2.7 KiB
Awk
# Ben Myers <0003571400@mcimail.com>
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# Sum up sizes of Windows OBJ files in current directory
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# requires DOS 5.0 and Borland TDUMP
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# A clumsy script to count Windows OBJs and sum up the CODE sizes
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# run with
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# awk -fwinobj.awk work1
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# where work1 is a work file
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# You must have at least one filename as an arg, else awk will want to read
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# from con:, hence the requirement for work1
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BEGIN {
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# redirection done by shelled command
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ocount = 0 # obj module counter
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otsize = 0 # text size accumulator
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odsize = 0 # data size accumulator
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system("del workfile.$%$") # Will probably cause a File Not Found message
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# Generate a list of OBJs
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system("dir *.obj /b >" ARGV[1])
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while (getline < ARGV[1] > 0) {
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# TDUMP selects only the SEGDEFs to speed things up a lot
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# and keeps on piping to the workfile
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system("tdump " $1 " -oiSEGDEF >>workfile.$%$")
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ocount++
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}
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# Now read workfile back, processing lines that are module ids and SEGDEF info
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# Print one line for each SEGDEF processed
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j = 1
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while (getline < "workfile.$%$" > 0) {
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# module name
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if($1 == "Display" && $2 == "of" && $3 == "File") { module_name = $4 }
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# SEGDEF CODE
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if($2 == "SEGDEF" && $9 =="'CODE'") {
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decval = hexdec($11)
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otsize += decval
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printf ("%12s CODE %4s %7i\n", module_name, $11, decval)
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j++ }
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# SEGDEF DATA
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if($2 == "SEGDEF" && $9 =="'DATA'") {
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decval = hexdec($11)
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odsize += decval
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printf ("%12s DATA %4s %7i\n", module_name, $11, decval)
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j++ }
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} # while
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} # end of BEGIN section
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# no main loop at all!
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END {
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# print summary and delete work files
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printf ("%i OBJ files\n", ocount)
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printf ("Total CODE size %04x %7li bytes\n", otsize, otsize)
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printf ("Total DATA size %04x %7li bytes\n", odsize, odsize)
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system("del "ARGV[1])
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system("del workfile.$%$")
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} # end of END section
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# No scanf in awk, so convert hex string x to decimal the hard way
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function hexdec (x) {
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result = 0
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for (i=1; i<=length(x); i++) {
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thechar = substr(x,i,1)
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# digits 0-9 and lower case hex produced by TDUMP
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# use brute force
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if (thechar == "0") {result = result*16}
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if (thechar == "1") {result = result*16 + 1}
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if (thechar == "2") {result = result*16 + 2}
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if (thechar == "3") {result = result*16 + 3}
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if (thechar == "4") {result = result*16 + 4}
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if (thechar == "5") {result = result*16 + 5}
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if (thechar == "6") {result = result*16 + 6}
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if (thechar == "7") {result = result*16 + 7}
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if (thechar == "8") {result = result*16 + 8}
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if (thechar == "9") {result = result*16 + 9}
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if (thechar == "a") {result = result*16 + 10}
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if (thechar == "b") {result = result*16 + 11}
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if (thechar == "c") {result = result*16 + 12}
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if (thechar == "d") {result = result*16 + 13}
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if (thechar == "e") {result = result*16 + 14}
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if (thechar == "f") {result = result*16 + 15}
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} # for (i=1;i<length(x);i++)
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return result
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} # function hexdec (x)
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