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96 lines
4.2 KiB
Groff
96 lines
4.2 KiB
Groff
.\"***************************************************************************
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.\" Copyright 2020-2021,2024 Thomas E. Dickey *
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.\" Copyright 1998,2006 Free Software Foundation, Inc. *
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.\" *
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.\" Permission is hereby granted, free of charge, to any person obtaining a *
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.\" copy of this software and associated documentation files (the *
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.\" "Software"), to deal in the Software without restriction, including *
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.\" without limitation the rights to use, copy, modify, merge, publish, *
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.\" distribute, distribute with modifications, sublicense, and/or sell *
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.\" copies of the Software, and to permit persons to whom the Software is *
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.\" furnished to do so, subject to the following conditions: *
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.\" *
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.\" The above copyright notice and this permission notice shall be included *
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.\" in all copies or substantial portions of the Software. *
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.\" *
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.\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS *
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.\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
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.\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
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.\" IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
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.\" DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
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.\" OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR *
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.\" THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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.\" *
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.\" Except as contained in this notice, the name(s) of the above copyright *
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.\" holders shall not be used in advertising or otherwise to promote the *
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.\" sale, use or other dealings in this Software without prior written *
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.\" authorization. *
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.\"***************************************************************************
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.\"
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.\" $Id: bs.6,v 1.8 2024/06/15 20:32:28 tom Exp $
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.TH BATTLESHIPS 6 2024-06-15 ncurses-examples Games
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.ie \n(.g \{\
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.ds `` \(lq
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.ds '' \(rq
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.\}
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.el \{\
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.ie t .ds `` ``
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.el .ds `` ""
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.ie t .ds '' ''
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.el .ds '' ""
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.\}
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.SH NAME
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bs \-
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battleships game
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.SH SYNOPSIS
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battle [ \-b | \-s ] [ \-c ]
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.SH DESCRIPTION
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This program allows you to play the familiar Battleships game against the
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computer on a 10x10 board.
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The interface is visual and largely self-explanatory;
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you place your ships and pick your shots by moving the
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cursor around the \*(``sea\*('' with the rogue/hack motion keys hjklyubn.
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.PP
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Note that when selecting a ship to place,
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you must type the capital letter
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(these are, after all, capital ships).
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During ship placement,
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the \*(``r\*('' command
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may be used to ignore the current position and randomly place your currently
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selected ship.
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The \*(``R\*('' command will place all remaining ships randomly.
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The ^L command (form feed,
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ASCII 12) will force a screen redraw).
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.PP
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The command-line arguments control game modes.
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.nf
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\-b selects a \*(``blitz\*('' variant
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\-s selects a \*(``salvo\*('' variant
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\-c permits ships to be placed adjacently
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.fi
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The \*(``blitz\*('' variant allows a side to shoot
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for as long as it continues to score hits.
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.PP
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The \*(``salvo\*('' game allows a player one shot per turn
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for each of his/her ships still afloat.
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This puts a premium scoring hits early and knocking out some
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ships and also makes much harder the situation where you face a superior force
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with only your PT-boat.
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.PP
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Normally, ships must be separated by at least one square of open water.
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The \-c option disables this check and allows them to close-pack.
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.PP
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The algorithm the computer uses
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once it has found a ship to sink is provably optimal.
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The dispersion criterion for the random-fire algorithm may not be.
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.SH AUTHORS
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Originally written by Bruce Holloway in 1986.
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Salvo mode added by Chuck A. DeGaul (cbosgd!cad).
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Visual user interface,
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\*(``closepack\*('' option,
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code rewrite,
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and manual page by Eric S. Raymond
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<esr@snark.thyrsus.com> August 1989.
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