Conceptually, all functions get their vararg arguments in a vararg
table. The storing of vararg arguments in the stack is always treated
as an optimization.
- New macro l_strcoll to ease changing 'strcoll' to something else.
- MAXINDEXRK==1 in 'ltests.h' is enough to run test 'code.lua'.
- Removed unused '#include' in 'lutf8lib.c'.
When calling 'luaK_storevar', the 'expdesc' for the variable must be
created before the one for the expression, to satisfy the assumptions
for register allocation. So, in a statement like 'global a = exp', where
'a' is actually '_ENV.a', this variable must be handled before the
initializing expression 'exp'.
When dumping a string, adding 2 to its size may overflow a size_t for
external strings, which may not have a header. (Adding 1 is Ok, because
all strings end with a '\0' not included in their size.) The new method
for saving NULL strings code them as a repeated string, using the
reserved index 0.
The check for limit of local variables is made after generating code to
initialize them. If there are too many local variables not initialized,
the coding of instruction OP_LOADNIL could overflow an argument.
A vararg table can be virtual. If the vararg table is used only as
a base in indexing expressions, the code does not need to create an
actual table for it. Instead, it compiles the indexing expressions
into direct accesses to the internal vararg data.
- LUAMOD_API defined as 'extern "C"' in C++.
- "ANSI C" is in fact "ISO C" (comments)
- Removed option -std from makefile in testes/libs. (Easier to change
to C++ for tests).
In C, we may have several "setjmp" nested, and the "longjmp" will go
to the one given by the corresponding "jmp_buf". In C++, a "throw"
will always go to the inner "catch". So, the "catch" must check
whether it is the recipient of the "throw" and, if not, rethrow
the exception to the outer level.
An external definition for LUA_32BITS can change the API, but libraries
check number-format compatibility when loading. So, any incompatible
modules will report a clear error.
These definitions were in luaconf.h only because the standard libraries
need them. Now that llimits.h is included by the libraries, it offers a
more private place for these definitions.
When both 'int' and 'l_obj' have 32 bits, an unsigned int needs a
cast to be assigned to 'l_obj'. (As long as 'l_obj' can count the
total memory used by the system, these casts should be safe.)
The cast of n (number of repetitions) to size_t may truncate its value,
causing a buffer overflow later. Better to check the buffer size
using lua_Integer, as all string lengths must fit in a lua_Integer and
n already is a lua_Integer. If everything fits in MAX_SIZE, then we can
safely convert n to size_t and compute the buffer size as a size_t.
As a corner case, n can be larger than size_t if the strings being
repeated have length zero, but in this case it will be multiplied by
zero, so an overflow in the cast is irrelevant.
A bad actor could fill only a few entries in a table (power of twos in
decreasing order, see tests) and produce a small table with a huge
length. If your program builds a table with external data and iterates
over its length, this behavior could be an issue.
That complicates a little object equality (and therefore table access
for long strings), but the old behavior was somewhat weird. (Short
strings, a concept otherwise absent from the manual, could not be
external.)
External strings created by DLLs may need the DLL code to be
deallocated. This implies that a DLL can only be unloaded after all
its strings were deallocated, which happen only after the run of all
finalizers. To ensure that order, we create a 'library string' to
represent each DLL and keep it locked. When this string is deallocated
(after the deallocation of any string created by the DLL) it closes its
corresponding DLL.